Our current projects: an update
A few months ago we published a list comprising the projects we were dealing with this year. As 2017 is closing down, let’s comment on the current status of each project:
- Revamping of DragonScales internal engine.
- Design of DragonScales 4.
- Design of a special version of DragonScales for advanced players.
- Localization of the original DragonScales into Japanese.
- DragonScales 3 for Android (complete, but yet to be released.)
- Production of a new build for The Rainbow Machine (German version.)
- A new build for NagiQ 2 which fixed a few issues (already live here on our site.)
- Yet another build for NagiQ 2 suitable for localization (this localization of NagiQ 2 is currently a work in progress.)
95% complete. Minor tweaks and optimizations remaining.
50% complete. We have to design special levels, new battle mode, the new powers bar, and parts of the story.
80% complete. Most of the 150 levels of this game are already completed. We have still to work on the UI (skins, fonts, etc.), but for the most part the design and programming work is done.
100% complete. The game was released a few weeks ago in Big Fish Games Japan: ドラゴンの鱗:ドラゴントレーナーの部屋
100% complete and released a few weeks ago via Immanitas.
100% complete and released a few weeks ago in Big Fish Games Germany.
100% complete and released a few weeks ago via Immanitas.
50% complete. We created a full localization kit, but it still has to be localized by our partner.
Of course, this year we also released DragonScales 3 for Windows and Mac, via the major casual game publishers. We expect to have a strong 2018 start, with the release of the special version of DragonScales on Steam (we were approved this year on the now defunct Greenlight system), DragonScales 3 in German, French, and other languages, and of course, our main game for 2018: DragonScales 4.
Now, let’s go back to the grind. There’s still a lot of work to do before 2017 ends.