27 Sep

Spooky Dwellers 2 is coming soon

Yes, the sequel for our Halloween-themed Match 3 game, Spooky Dwellers, will be available in a few weeks through several publishers, and eventually here on ikigames.com. The game’s Match 3 levels will showcase the distinctive gameplay of Spooky Dwellers, guiding a light from talismans to the ghosts on the boards. In Spooky Dwellers 2, we’ll introduce a few novelties to this mechanic. For instance, there will be the presence of Big Spooky Dwellers that require multiple lights to be hit. We believe it will be a really fun game!

In the original Spooky Dwellers, you decorate a terrace with Halloween objects as you progress through the game. Spooky Dwellers 2 takes it a step further: now you’ll be able to create a 3D Halloween playground. You can buy and place houses, roads, pumpkins, and many more Halloween-themed objects on the terrain. You have the flexibility to rotate and reposition your buildings and objects as you prefer. It’s quite cool. We also included this 3D village building feature in our previous game, Nocturnarya. However, Spooky Dwellers 2 expands upon it with improved navigation controls, creepy objects, ghosts, pumpkins, and many other features. If you purchase the Collector’s Edition of Spooky Dwellers 2, you’ll also have the opportunity to enjoy the Spooky Tour. This feature allows you to walk around your 3D Halloween playground! And the game has much more novelties!

Spooky Dwellers 2’s Halloween Playground

It’s been quite a journey. The development of Nocturnarya began in October of last year, and we announced it in December of the same year. Nocturnarya was completed in July, and we immediately started working on Spooky Dwellers 2. We hope you enjoy both games!

PS. Here’s a fantastic guide for Spooky Dwellers 2 by our friend and guru player Kathy Lew (aka SynthpopAddict).

05 Dec

Next game: Nocturnarya

We’re currently focused on our next Match 3 game, entitled Nocturnarya. At the time of this writing, the vampiric story is fully completed and all the new code for level design is already tested. Regarding the gameplay, our goal with Nocturnarya is to include a few levels with a bit of screen scrolling, and also a new type of path on the boards. And some Match 3 puzzles, of course.

According to our plans, the game should be completed by Q2 2023. Hopefully. For the time being, here’s the logo and Raphaela’s guidance.

Nocturnarya’s Logo
Raphaela

The kingdom of Nocturnarya has been done in by the human troops. Follow Raphaela or perish!

Update (September, 2023): Nocturnarya is now available here on ikigames.com, both the Collector’s Edition and the Standard edition. And the guide for Nocturnarya can be found here. Furthermore, a lot of things were changed in the final version of the game, including the logo originally presented in this post.

29 Oct

Spooky Dwellers on Windows 7

If you’re having troubles running Spooky Dwellers on a Windows 7 PC, please verify that your Windows 7 is updated. Specifically, note that the minimum requirement for Spooky Dwellers is Windows 7 with Service Pack 1. Your graphic drivers should be updated too.

Here are some links to update your Windows 7:

Windows 7 Service Pack 1 (SP1)

Platform Update for Windows 7 Service Pack 1

Update for the d3dcompiler_47.dll component on Windows 7

It’s also important that your graphic card drivers are updated. These updates should let the Spooky Dwellers games run properly on your Windows 7 PC.

Finally, remember there is a complete guide for Spooky Dwellers here.

21 Sep

Coming Soon: Spooky Dwellers

Spooky Dwellers

Update: Here’s a guide for Spooky Dwellers, comprising levels from both the Standard and the Collector’s Edition.

After several months of hard work, our new Match 3 game is complete. The name of the game is Spooky Dwellers and it features a cool and fun mechanic. Essentially, on most of the Spooky Dwellers boards there are ghosts on the edges (the dwellers), and there are also sacred talismans that emit a light to repel those ghosts. Your goal is to destroy obstacles on the board and direct the light towards the ghosts. Of course, there are also several mini-games, such as hidden objects.

Furthermore, the game will have 2 versions: Standard, and Collector’s Edition (which includes 60 bonus levels, more mini-games and many other features). These versions will be available for Windows and, hopefully, macOS (still a work in progress).
The game should be available for sale next month. We hope you like it 🙂

28 Jul

How to run Suddenly Meow on Windows 7

If you have troubles running any of the Suddenly Meow games on Windows 7 (applies for Suddenly Meow 1, Suddenly Meow 2 and Suddenly Meow 3) please verify if your system is updated. Specifically, your Windows 7 must have these updates installed:

Windows 7 Service Pack 1 (SP1)

Platform Update for Windows 7 Service Pack 1

Update for the d3dcompiler_47.dll component on Windows 7

Installing those updates should let the Suddenly Meow games run properly on your Windows 7 PC.

18 Jul

Where’s Tim’s Hideout?

There are 2 ways to access Tim’s Hideout in Suddenly Meow 3:

  • In the Match 3 levels, notice the top right buttons. Click on “Menu”. Then, in the next window, click on “Tim’s Hideout” (it should be the last of the buttons). See Image 1.
  • Just complete a level. Below the victory window, you should see a button to go to the Hideout. See Image 2.
Suddenly Meow 3 How to go to Tim's Hideout?
Image 1
How to go to Tim's Hideout in Suddenly Meow 3
Image 2

Notice that Tim’s Hideout won’t be available before it’s unlocked: after Level 4 you’ll immediately watch a story scene with Spooky talking about the Hideout. Only after watching that story scene the hideout will be unlocked and available for the rest of the game.

In Suddenly Meow 2 the way to access the Hideout is similar. And it will also be unlocked once you watch the story scene coming after Level 4.

In Suddenly Meow 1 the only way to access the Hideout is with the button below the victory window. The Hideout is unlocked after a story scene with Mary, immediately following Level 5.

09 Apr

Coming up: Suddenly Meow 3

After helping the fairies in Suddenly Meow 2, Tim is gearing up for a new adventure. If everything goes well, we should have a beta of Suddenly Meow 3 by the end of this month, looking forward to a May release. In this new version we’ll be adding more usability features and further Match 3 challenges! 90 new levels with plenty of Match 3 puzzles! You’ll have to put your thinking cap on!

Suddenly Meow 3 Teaser
Spooky and Tim
02 Aug

Suddenly Meow and what’s next

We have spent over half a year completing a new Match 3 engine and a game using that engine. Our new game is Suddenly Meow, a Match 3 with puzzle elements, so you’re going to need your thinking hat! Suddenly Meow consists of 90 levels with progressive difficulty, varied challenges and Match 3 battles. In addition, for the first time we include in one of our games the possibility to choose between Relaxed, Timed and Limited Moves modes. Suddenly Meow is a step forward in terms of the direction we want our future games to take.

Suddenly Meow
Level 89 of Suddenly Meow

And today we have just completed the localization of Suddenly Meow into 6 additional languages (French, German, Spanish, Portuguese, Italian and Dutch). We have been really busy, and without further ado we are already in the early stages of our next Match 3. At the moment, we don’t have a new DragonScales in mind, but maybe in 2022 we might find the opportunity to develop DragonScales 8 (we already have some ideas and part of the story). So our next project will also be a Match 3 in the conventional sense, and we will use the engine we developed for Suddenly Meow, incorporating some extensions and optimizations.

We hope you like Suddenly Meow!