Things have been a bit hectic over here, for good, since the beginning of 2019 ๐ We’ve managed to get new publishing deals and a few of our games have been recently released. Specifically:
Currently, we’re focused on updated builds for DragonScales 1 to 3. Of course, we’re also making progress on DragonScales 6. And other (secret) projects ๐
Oh, remember DragonScales 5 is on sale (Steam Lunar Sale) until next Monday.
The first project we’ll be working on, undoubtedly, is DragonScales 6. That installment of DragonScales should wrap up the Zarya arc. We’re still in a very preliminar design stage (for instance, we’ve not yet reached a consensus regarding the title of the game,) but design of the new levels is coming out smoothly. DragonScales 5 had 200 levels, so the new level count must also be, at least, 200. At the outset, DragonScales 6 is expected to be a desktop-only game (Windows and Mac,) with no plans for a mobile version.
We also have plans for additional games. For instance, we’d like to deliver a mobile version of DragonScales. A totally new, custom DragonScales, different to the desktop versions of the game. In the past, we generated Android ports of DragonScales 1 to 3, aimed at tablet devices. However, we’d like to produce a novel DragonScales game, specifically tailored to cellphones. This version might pose a significant challenge, as we’ll have to fully redesign the UI and create new levels with proper dimensions for tiny screens.
There are other projects we’d like to tackle. For instance, we’ve been designing a new casual game with a non-fantasy setting. However, we’ve not been pushing this new franchise as much as we’d like because the casual market in 2018 has not been overly attractive. We’ll keep monitoring this trend. Nevertheless, we hope DragonScales 5 is released though several casual partners in Q1 or Q2 of this year.
There are also older projects we’d like to revisit, but we’ll handle them as (if) time permits.
The latest installment on the DragonScales series is now available on Steam: DragonScales 5: The Frozen Tomb.ย A few lovely players have been asking about taking previous DragonScales games to Steam. That won’t be happening for a while, but thank you for your interest.
Good news! Our newest game DragonScales 5: The Frozen Tomb has reached #1 entry on casual game portal iWin.com. Yet more, DragonScales 5 clinched the top spot for all its 3 categories:
Match 3
Puzzle
Brain/Logic
We know new and fantastic games are released every day, and these “top spots” are temporal things, but today we’ll enjoy our little victory. Thank you very much to all of you who made this possible!
Level 9-6 of DragonScales 4: Master Chambers demands a high level of dexterity with the game’s strategies. In the following, we present a possible solution.
1- First activate the top arrow (the one going upwards.) It’s essential not to activate the arrow going down (yet.)
2- Then play your scales in order to occupy the cells around the bomb strategically. We aim to activate the arrow going down and, in doing so, yield a combination to explode the bomb. In our example, notice that the two green scales (one of them having the bomb) will combine with the lone green scale we’ve placed at the bottom left. When the arrow is activated, a combination will be formed immediately, exploding the bomb.
3- That’s it for the hardest moves. Now it only remains to activate the other arrow to descend the bomb.
4- Explode the bomb.
5- Finally, activate the arrow and conquer the top red cross-scale.
95% complete. Minor tweaks and optimizations remaining.
Design of DragonScales 4.
50% complete. We have to design special levels, new battle mode, the new powers bar, and parts of the story.
Design of a special version of DragonScales for advanced players.
80% complete. Most of the 150 levels of this game are already completed. We have still to work on the UI (skins, fonts, etc.), but for the most part the design and programming work is done.
Localization of the original DragonScales into Japanese.
DragonScales reached the TOP-10 of games in BFG JP!
DragonScales 3 for Android (complete, but yet to be released.)
100% complete and released a few weeks ago via Immanitas.
Production of a new build for The Rainbow Machine (German version.)
100% complete and released a few weeks ago in Big Fish Games Germany.
A new build for NagiQ 2 which fixed a few issues (already live here on our site.)
100% complete and released a few weeks ago via Immanitas.
Yet another build for NagiQ 2 suitable for localization (this localization of NagiQ 2 is currently a work in progress.)
50% complete. We created a full localization kit, but it still has to be localized by our partner.
Of course, this year we also released DragonScales 3 for Windows and Mac, via the major casual game publishers. We expect to have a strong 2018 start, with the release of the special version of DragonScales on Steam (we were approved this year on the now defunct Greenlight system), DragonScales 3 in German, French, and other languages, and of course, our main game for 2018: DragonScales 4.
Now, let’s go back to the grind. There’s still a lot of work to do before 2017 ends.
Since the launch of DragonScales 3 in May we’ve been very busy handling all the distribution process, replying to customer emails, attending the accounting side, etc. In short, we’ve been handling the business part of IKIGames. However, we also started tackling the design of our next title: DragonScales 4. Yet more, we’ve also worked on a few subtasks mostly related to updating several games of ours. Specifically, this is what we’ve been addressing:
Revamping of DragonScales internal engine.
Design of DragonScales 4.
Design of a special version of DragonScales for advanced players.
Localization of the original DragonScales into Japanese.
DragonScales 3 for Android (complete, but yet to be released.)
Production of a new build for The Rainbow Machine (German version.)
A new build for NagiQ 2 which fixed a few issues (already live here on our site.)
Yet another build for NagiQ 2 suitable for localization (this localization of NagiQ 2 is currently a work in progress.)
The original DragonScales in Japanese!
In the next weeks we’ll keep working on the first 3 tasks.
After several months of hard work, the new installment in the DragonScales series is finally completed. DragonScales 3: Eternal Prophecy of Darkness is the DragonScales game with the most gameplay variety ever! DragonScales 3 showcases a totally new story arc, with more than 150 new levels and a novel Gravity game mode, besides the classic DragonScales mode with some fun and challenging twists.
Lady Siniestra, Specktr, Archmage Cedric and Xeroz. A new adventure begins!
With DragonScales 3: Eternal Prophecy of Darkness DragonScales allows players to win badges and collect stars, for enhanced replay value. Some stars are secret, and you’ll have to find them out! There are other alluring challenges for advanced DragonScales players, albeit the game also offers an enjoyable experience for players looking for relaxed play sessions. Furthermore, DragonScales 3 introduces a new array of magical powers. For example, Improved Prescience allows you to select a tailored set of scales to play! And with the new Confusion power you can completely change the position of all the scales on the board!
New falling mode with skulls!
The game is being prepared for distribution through several channels, so stay tunned! ๐
This is a little tutorial explaining how to play our first game, the challenging word game NagiQ. Things will be easier if we start with a screenshot of the first level:
First level of NagiQ
Notice there’s a board, with some letters on it. Letter S and letter C. We refer to those starting letters as Mystic Letters.
How to play?
The rules are simple. Form a word (by typing it with your keyboard, or by clicking on the letters of the game’s permanent on-screen keyboard) and place it on the board with your mouse. For instance, type the word ‘star’ or ‘soap’… whatever. When you’re typing the word, the game will show a green verification mark to let you know that it will accept the word you’ve just typed.
I’ve just typed the word ‘soap’. The green verification mark shows the word is accepted by the game.
OK, that’s it for forming words. Now you have to place such word on the board. And the word might be placed horizontally or vertically. Press the SPACE BAR on your keyboard to switch between horizontal and vertical style (alternatively, the on-screen keyboard has a special key for this task, if you prefer to use the mouse.)
Horizontal style.
Vertical style.
Now that the word orientation is chosen, it’s time to place the word on the board. To do so, simply click on a board’s cell. However, there’s a very important rule:
Every new word you want to place on the board must include at least one of the letters ALREADY PLACED on the board.
That’s why our first word can be ‘star’ or ‘soap’, because such words include ‘s’, and our board already has a letter S. We could also start by forming the word ‘car’, because the board also has a letter C. We could also form the word ‘base’, because ‘base’ has an ‘s’. Or the word ‘case’, which has both ‘c’ and ‘s’. Whatever word you form, the important thing to remember is that such word must contain a letter already on the board.
Use your mouse to move your word around the board, and click to place it. You cannot place your word anywhere, though. You have to connect it to a letter already on the board. Simply move your word and ensure that a letter of your word overlaps a matching letter already on the board, e.g, if your word is ‘star’, ensure that the ‘s’ of ‘star’ overlaps the letter ‘S’ already on the board. When the word is well placed, the game will change the cells’ color to green. Then click to finally place your word on the board (Pro tip: you can press ENTER on your keyboard instead of a mouse click.)
And that’s all. Do you remember those Mystic Letters, S and C? Well, in order to win the level you’ll have to place your words properly, to ‘connect’ with ALL the Mystic Letters on the board.
Upcoming boards contain cookies to get hints, and each island of the game offers gameplay variants. But essentially, these are the core rules of NagiQ. Two little details:
You cannot connect your new words directly to the Mystic Letters, except for the first word you place on a board. In other words, your first word might connect with any of the Mystic Letters S or C. But after you’ve placed your word, you next words must include letters of the words you’ve placed.
Once you use a word, you cannot re-use it on the same board.
Let’s see a commented game to better understand the rules.
First level of NagiQ. Two Mystic Letters: ‘S’ and ‘C’.
We type a new word: ‘cases’. The green verification mark shows it’s a word accepted by the game.
By using the mouse we place our word ‘cases’ so that one ‘s’ of ‘cases’ overlaps the ‘S’ already on the board. If the placement of a word is OK, the tiles’ color changes from red to green.
Click or press ENTER to finally place the word ‘cases’ on the board. The color of the tiles changes to yellow after the word is placed on the board.
We form a new word: ‘rock’.
We want to place it vertically, so we press the SPACE BAR on the keyboard. We can achieve the same effect by clicking the special yellow button on the on-screen keyboard of the game.
We move our word and place it to match and overlap the letter ‘c’ of the word ‘cases’ we’ve just placed on the board.
A new word: ‘peer’. We place it to match and overlap the ‘r’ of ‘rock’.
Now we typed ‘really’. We switch it to horizontal style, and place it to match and overlap the first ‘e’ of ‘peer’.
Finally, we type ‘cool’. We place it to match and overlap the second ‘l’ of ‘really’. A smart move, indeed: this word ‘cool’ allows us to also match and overlap the remaining, unconnected Mystic Letter C. Therefore, after playing ‘cool’ (pun intended) we will connect with Mystic Letter C, and there won’t be any unconnected Mystic Letter on the board. That way the board will be completed.
Well done. After placing ‘cool’, this level is completed.